UGatherTextFromAssetsCommandlet

[UGatherTextFromAssetsCommandlet](API\Editor\UnrealEd\Commandlets\UGatherTextFromAssetsCommandlet): Localization commandlet that collects all text to be localized from the game assets.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromAssetsCommandlet.h

Include

#include "Commandlets/GatherTextFromAssetsCommandlet.h"

Syntax

class UGatherTextFromAssetsCommandlet : public UGatherTextCommandletBase

Remarks

UGatherTextFromAssetsCommandlet: Localization commandlet that collects all text to be localized from the game assets.

Constructors

Name Description

Public function

UGatherTextFromAssetsCommandlet

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

void

 

AddReferencedObjects

(
    UObject* InThis,
    FReferenceCollector& Collector
)

Public function

void

 

CalculateDependenciesForPackagesPendingGather()

Public function

bool

 

ConfigureFromScript

(
    const FString& GatherTextConfigPat...,
    const FString& SectionName
)

Public function

bool

 

GetConfigurationScript

(
    const TMap< FString, FString >& In...,
    FString& OutFilePath,
    FString& OutStepSectionName
)

Public function

bool

 

HasExceededMemoryLimit()

Public function

void

 

ProcessGatherableTextDataArray

(
    const TArray< FGatherableTextData >...
)

Public function

void

 

PurgeGarbage

(
    const bool bPurgeReferencedPackages
)

Overridden from UCommandlet

Name Description

Public function Virtual

int32

 

Main

(
    const FString& Params
)

Entry point for your commandlet

Enums

Name

Description

Public enum

EPackageLocCacheState

Localization cache states of a package

Constants

Name

Description

UsageText

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