UResavePackagesCommandlet::InitializeResaveParameters

Evaluates the command-line to determine which maps to check.

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Override Hierarchy

UResavePackagesCommandlet::InitializeResaveParameters()

UFixupNeedsLoadForEditorGameCommandlet::InitializeResaveParameters()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/ResavePackagesCommandlet.h

Include

#include "Commandlets/ResavePackagesCommandlet.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/ContentCommandlets.cpp

Syntax

virtual int32 InitializeResaveParameters
(
    const TArray< FString > & Tokens,
    TArray< FString > & MapPathNames
)

Remarks

Evaluates the command-line to determine which maps to check. By default all maps are checked Provides child classes with a chance to initialize any variables, parse the command line, etc.

Returns

0 to indicate that the commandlet should continue; otherwise, the error code that should be returned by Main()

Parameters

Parameter

Description

Tokens

the list of tokens that were passed to the commandlet

MapPathNames

receives the list of path names for the maps that will be checked.

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