DoActionToAllPackages

This is our Functional "Do an Action to all Packages" Template.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/PackageHelperFunctions.h

Include

#include "PackageHelperFunctions.h"

Syntax

template<typename OBJECTYPE, typename FUNCTOR>
void DoActionToAllPackages
(
    UCommandlet * Commandlet,
    const FString & Params
)

Remarks

This is our Functional "Do an Action to all Packages" Template. Basically it handles all of the boilerplate code which normally gets copy pasted around. So now we just pass in the OBJECTYPE (e.g. Texture2D ) and then the Functor which will do the actual work.

See Also

UFindMissingPhysicalMaterialsCommandlet

UFindTexturesWhichLackLODBiasOfTwoCommandlet

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback