EPackageNormalizationFlags

Flags which modify the way that NormalizePackageNames works.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/PackageHelperFunctions.h

Include

#include "PackageHelperFunctions.h"

Syntax

enum EPackageNormalizationFlags
{
    NORMALIZE_ResetExistingLoaders           = 0x01,
    NORMALIZE_ExcludeMapPackages             = 0x02,
    NORMALIZE_ExcludeContentPackages         = 0x04,
    NORMALIZE_ExcludeDeveloperPackages       = 0x08,
    NORMALIZE_ExcludeNonDeveloperPackages    = 0x10,
    NORMALIZE_ExcludeEnginePackages          = 0x20,
    NORMALIZE_ExcludeNoRedistPackages        = 0x40,
    NORMALIZE_ExcludeLocalizedPackages       = 0x80,
    NORMALIZE_DefaultFlags                   = NORMALIZE_ResetExistingLoaders,
}

Values

Name

Description

NORMALIZE_ResetExistingLoaders

Reset the linker for any packages currently in memory that are part of the output list

NORMALIZE_ExcludeMapPackages

Do not include map packages in the result array; only relevant if the input array is empty

NORMALIZE_ExcludeContentPackages

Do not include content packages in the result array; only relevant if the input array is empty

NORMALIZE_ExcludeDeveloperPackages

Do not include packages inside developer folders in the result array; only relevant if the input array is empty

NORMALIZE_ExcludeNonDeveloperPackages

Do not include packages outside developer folders in the result array; only relevant if the input array is empty

NORMALIZE_ExcludeEnginePackages

Do not include packages inside the Engine/Content folders in the result array; only relevant if the input array is empty

NORMALIZE_ExcludeNoRedistPackages

Do not include packages inside NoRedist or NotForLicensees folders

NORMALIZE_ExcludeLocalizedPackages

Do not include localized packages

NORMALIZE_DefaultFlags

Combo flags

Remarks

Flags which modify the way that NormalizePackageNames works.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback