Editor

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Classes

Name

Description

Public class

AGroupActor

Public struct

FActorLabelUtilities

Public struct

FActorOrComponent

Represents an actor or a component for use in editor functionality such as snapping which can operate on either type

Public struct

FCachedActorLabels

A cache of actor labels

Public struct

FClassMoveInfo

Used during asset renaming/duplication to specify class-specific package/group targets.

Public struct

FCopySelectedInfo

Public struct

FLightmassBooleanParameterValue

Boolean parameter value

Public struct

FLightmassParameterizedMaterialSettings

Structure for 'parameterized' Lightmass settings

Public struct

FLightmassParameterValue

This will hold all of our enums and types and such that we need to use in multiple files where the enum can'y be mapped to a specific file.Base LightmassParameterValue class

Public struct

FLightmassScalarParameterValue

Scalar parameter value

Public struct

FPIELoginInfo

Data structure for storing PIE login credentials

Public struct

FPieLoginStruct

Holds various data to pass to the post login delegate for PIE logins

Public struct

FPlayInEditorOverrides

Overrides you can pass when starting PIE to temporarily suppress the user's options for dedicated server, number of clients..etc.

Public struct

FPropertyEditorTestBasicStruct

This structs properties should be pushed out to categories inside its parent category unless it is in an array

Public struct

FPropertyEditorTestSubStruct

Public struct

FSelectionStateOfLevel

Represents the current selection state of a level (its selected actors and components) from a given point in a time, in a way that can be safely restored later even if the level is reloaded

Public struct

FSlatePlayInEditorInfo

Public struct

FTemplateMapInfo

Used during asset renaming/duplication to specify class-specific package/group targets.

Public class

FTransaction

Base class for tracking transactions for undo/redo.

Public class

UDEPRECATED_TemplateMapMetadata

Public class

UEditorEngine

Engine that drives the Editor.

Public class

UEditorPerformanceSettings

Public class

UEditorPerProjectUserSettings

Public class

UPropertyEditorTestObject

Public class

UTransactor

Public class

UTransBuffer

Transaction tracking system, manages the undo and redo buffer.

Public class

UUnrealEdEngine

Public class

UUnrealEdTypes

Enums

Variables

Name Description

Public variable

enum EPackageNo...

 

OnUndoBufferChanged

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