EditorUtilities::ECopyOptions::Type

Options for CopyActorProperties

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Editor.h

Include

#include "Editor.h"

Syntax

namespace EditorUtilities
{
    namespace ECopyOptions
    {
        enum Type
        {
            Default                                 = 0,
            PreviewOnly                             = 1 << 0,
            CallPostEditChangeProperty              = 1 << 1,
            CallPostEditMove                        = 1 << 2,
            OnlyCopyEditOrInterpProperties          = 1 << 3,
            PropagateChangesToArchetypeInstances    = 1 << 4,
            FilterBlueprintReadOnly                 = 1 << 5,
            SkipInstanceOnlyProperties              = 1 << 6,
        }
    }
}

Values

Name

Description

Default

Default copy options

PreviewOnly

Set this option to preview the changes and not actually copy anything.

CallPostEditChangeProperty

Call PostEditChangeProperty for each modified property

CallPostEditMove

Call PostEditMove if we detect that a transform property was changed

OnlyCopyEditOrInterpProperties

Copy only Edit and Interp properties. Otherwise we copy all properties by default

PropagateChangesToArchetypeInstances

Propagate property changes to archetype instances if the target actor is a CDO

FilterBlueprintReadOnly

Filters out Blueprint Read-only properties

SkipInstanceOnlyProperties

Filters out properties that are marked instance only.

Remarks

Options for CopyActorProperties

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