ExistingMeshLodSectionData

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/SkelImport.h

Include

#include "SkelImport.h"

Syntax

struct ExistingMeshLodSectionData

Variables

Name Description

Public variable

bool

 

bCastShadow

Public variable

bool

 

bDisabled

Public variable

bool

 

bRecomputeTangents

Public variable

int32

 

GenerateUpTo

Public variable

FName

 

ImportedMaterialSlotName

Constructors

Name Description

Public function

ExistingMeshLodSectionData

(
    FName InImportedMaterialSlotName,
    bool InbCastShadow,
    bool InbRecomputeTangents,
    int32 InGenerateUpTo,
    bool InbDisabled
)

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