UFbxExportOption

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Exporters/FbxExportOption.h

Include

#include "Exporters/FbxExportOption.h"

Syntax

class UFbxExportOption : public UObject

Variables

Name Description

Public variable

uint32 : 1

 

bASCII

If enabled, save as ascii instead of binary

Public variable

uint32 : 1

 

bExportLocalTime

If enabled, export sequencer animation in its local time, relative to its master sequence.

Public variable

uint32 : 1

 

bExportMorphTargets

If enabled, export the morph targets

Public variable

uint32 : 1

 

bExportPreviewMesh

If enable, the preview mesh link to the exported animations will be also exported.

Public variable

uint32 : 1

 

bForceFrontXAxis

If enabled, export with X axis as the front axis instead of default -Y

Public variable

uint32 : 1

 

Collision

If enabled, export collision

Public variable

EFbxExportCompa ...

 

FbxExportCompatibility

This will set the fbx sdk compatibility when exporting to fbx file. The default value is 2013

Public variable

uint32 : 1

 

LevelOfDetail

If enabled, export the level of detail

Public variable

uint32 : 1

 

MapSkeletalMotionToRoot

If enable, Map skeletal actor motion to the root bone of the skeleton.

Public variable

uint32 : 1

 

VertexColor

If enabled, export vertex color

Constructors

Name Description

Public function

UFbxExportOption

(
    const FObjectInitializer & ObjectIn...
)

Functions

Name Description

Public function Virtual

void

 

LoadOptions()

Load the FProperty data from a local ini which the value was store by the function SaveOptions()

Public function

void

 

ResetToDefault()

Set all the FProperty to the CDO value

Public function Virtual

void

 

SaveOptions()

Save the FProperty to a local ini to retrieve the value the next time we call function LoadOptions()

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