UTextureExporterBMP::GetFileCount

Number of binary files to export for this object.

Windows
MacOS
Linux

Override Hierarchy

UExporter::GetFileCount()

UTextureExporterBMP::GetFileCount()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterBMP.h

Include

#include "Exporters/TextureExporterBMP.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp

Syntax

virtual int32 GetFileCount
(
    UObject * Object
) const

Remarks

Number of binary files to export for this object. Should be 1 in the vast majority of cases. Noted exception would be multichannel sounds which have upto 8 raw waves stored within them.

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