FAssetEditorViewportConstructionArgs

Arguments for constructing a viewport

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AssetEditorViewportLayout.h

Include

#include "AssetEditorViewportLayout.h"

Syntax

struct FAssetEditorViewportConstructionArgs

Remarks

Arguments for constructing a viewport

Variables

Name Description

Public variable

bool

 

bRealtime

Whether the viewport should default to realtime

Public variable

FName

 

ConfigKey

A config key for loading/saving settings for the viewport

Public variable

TAttribute < boo ...

 

IsEnabled

Widget enabled attribute

Public variable

TSharedPtr < FAs ...

 

ParentLayout

The viewport's parent layout

Public variable

ELevelViewportT ...

 

ViewportType

The viewport's desired type

Constructors

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback