FBXImportOptions

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MacOS
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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Syntax

struct FBXImportOptions

Variables

Name Description

Public variable

EFBXAnimationLe...

 

AnimationLengthImportType

Public variable

FString

 

AnimationName

Public variable

FIntPoint

 

AnimationRange

Public variable

FString

 

BaseColorName

Public variable

FString

 

BaseDiffuseTextureName

Public variable

FString

 

BaseEmissiveColorName

Public variable

FString

 

BaseEmmisiveTextureName

Public variable

UMaterialInterf...

 

BaseMaterial

Material import options.

Public variable

FString

 

BaseNormalTextureName

Public variable

FString

 

BaseSpecularTextureName

Public variable

bool

 

bAutoComputeLodDistances

Public variable

bool

 

bAutoGenerateCollision

Public variable

bool

 

bBakePivotInVertex

Public variable

bool

 

bBuildAdjacencyBuffer

Public variable

bool

 

bBuildReversedIndexBuffer

Public variable

bool

 

bCanShowDialog

General options.

Public variable

bool

 

bCombineToSingle

Static Mesh options.

Public variable

bool

 

bConvertScene

Public variable

bool

 

bConvertSceneUnit

Public variable

bool

 

bCreatePhysicsAsset

Public variable

bool

 

bDeleteExistingCustomAttributeCurves

Public variable

bool

 

bDeleteExistingMorphTargetCurves

Public variable

bool

 

bDoNotImportCurveWithZero

Public variable

bool

 

bForceFrontXAxis

Public variable

bool

 

bGenerateLightmapUVs

Public variable

bool

 

bImportAnimations

Public variable

bool

 

bImportAsSkeletalGeometry

Public variable

bool

 

bImportAsSkeletalSkinning

Public variable

bool

 

bImportBoneTracks

Public variable

bool

 

bImportCustomAttribute

Public variable

bool

 

bImportLOD

Public variable

bool

 

bImportMaterials

Public variable

bool

 

bImportMeshesInBoneHierarchy

Public variable

bool

 

bImportMorph

Skeletal Mesh options.

Public variable

bool

 

bImportRigidMesh

Public variable

bool

 

bImportScene

Public variable

bool

 

bImportSkeletalMeshLODs

Public variable

bool

 

bImportStaticMeshLODs

Public variable

bool

 

bImportTextures

Public variable

bool

 

bInvertNormalMap

Public variable

bool

 

bOneConvexHullPerUCX

Public variable

bool

 

bPreserveLocalTransform

Public variable

bool

 

bPreserveSmoothingGroups

Public variable

bool

 

bRemoveDegenerates

Public variable

bool

 

bRemoveNameSpace

Public variable

bool

 

bRemoveRedundantKeys

Public variable

bool

 

bReorderMaterialToFbxOrder

If true the materials will be reorder to follow the fbx order.

Public variable

bool

 

bResample

Public variable

bool

 

bSetMaterialDriveParameterOnCustomAttribute

Public variable

bool

 

bTransformVertexToAbsolute

Public variable

bool

 

bUpdateSkeletonReferencePose

Public variable

bool

 

bUsedAsFullName

Public variable

bool

 

bUseT0AsRefPose

Public variable

FRotator

 

ImportRotation

Public variable

FVector

 

ImportTranslation

Public variable

EFBXImportType

 

ImportType

Public variable

float

 

ImportUniformScale

Public variable

TArray< float >

 

LodDistances

Public variable

int32

 

LodNumber

Public variable

TArray< FString...

 

MaterialCurveSuffixes

Public variable

EMaterialSearch...

 

MaterialSearchLocation

Public variable

int32

 

MinimumLodNumber

Public variable

EFBXNormalGener...

 

NormalGenerationMethod

Public variable

EFBXNormalImpor...

 

NormalImportMethod

Public variable

FOverlappingThr...

 

OverlappingThresholds

Public variable

TMap< uint64, c...

 

OverrideMaterials

This data allow to override some fbx Material(point by the uint64 id) with existing unreal material asset.

Public variable

UPhysicsAsset &...

 

PhysicsAsset

Public variable

int32

 

ResampleRate

Public variable

USkeleton *

 

SkeletonForAnimation

Animation option.

Public variable

FName

 

StaticMeshLODGroup

Public variable

EVertexColorImp...

 

VertexColorImportOption

Public variable

FColor

 

VertexOverrideColor

Functions

Name Description

Public function

*Or

 

both

(
    i.e. TEXT
)

This allow to add a prefix to the material name when unreal material get created.

Public function

void

 

ResetForReimportAnimation()

Public function Static

void

 

ResetOptions

(
    FBXImportOptions* OptionsToRes...
)

Public function Const

bool

 

ShouldImportNormals()

Public function Const

bool

 

ShouldImportTangents()

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