FComponentPropertyPath

Describes a chain of properties from the parent actor of a given component, to the component itself.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h

Include

#include "ComponentVisualizer.h"

Syntax

class FComponentPropertyPath

Remarks

Describes a chain of properties from the parent actor of a given component, to the component itself.

Constructors

Name Description

Public function

FComponentPropertyPath()

Public function

FComponentPropertyPath

(
    const UActorComponent* Component
)

Functions

Name Description

Public function Const

UActorComponent *

 

GetComponent()

Gets a pointer to the component, or nullptr if it is not valid

Public function Const

AActor *

 

GetParentOwningActor()

Gets the parent owning actor for the component, or nullptr if it is not valid

Public function Const

bool

 

IsValid()

Determines whether the property path is valid or not

Public function

void

 

Reset()

Resets the property path

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback