FConsolidateToolWindow

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ConsolidateWindow.h

Include

#include "ConsolidateWindow.h"

Syntax

class FConsolidateToolWindow

Functions

Name Description

Public function Static

void

 

AddConsolidationObjects

(
    const TArray< UObject* >& InO...,
    UObject* SelectedItem
)

Attempt to add the provided objects to the consolidation panel; Only adds objects which are compatible with objects already existing within the panel, if any

Public function Static

bool

 

DetermineAssetCompatibility

(
    const TArray< UObject* >& InP...,
    TArray< UObject* >& OutCompat...
)

Determine the compatibility of the passed in objects with the objects already present in the consolidation panel

Constants

Name

Description

WidgetInstance

A pointer to an existing instance of our Widget (if any)

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback