FDebugToolExec

This class servers as an interface to debugging tools like "EDITOBJECT" which can be invoked by console commands which are parsed by the exec function.

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MacOS
Linux

Inheritance Hierarchy

FExec

FDebugToolExec

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/DebugToolExec.h

Include

#include "DebugToolExec.h"

Syntax

class FDebugToolExec : public FExec

Remarks

This class servers as an interface to debugging tools like "EDITOBJECT" which can be invoked by console commands which are parsed by the exec function.

Functions

Name Description

Protected function

void

 

EditObject

(
    UObject* Object,
    bool bShouldShowNonEditable
)

Brings up a property window to edit the passed in object.

Overridden from FExec

Name Description

Public function Virtual

bool

 

Exec

(
    UWorld* InWorld,
    const TCHAR* Cmd,
    FOutputDevice& Ar
)

Exec handler, parsing the passed in command

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