FDynamicColoredMaterialRenderProxy

Material proxy wrapper that can be created on the game thread and passed on to the render thread.

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MacOS
Linux

Inheritance Hierarchy

FDynamicPrimitiveResource

FColoredMaterialRenderProxy

FDynamicColoredMaterialRenderProxy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorModes.h

Include

#include "EditorModes.h"

Syntax

class FDynamicColoredMaterialRenderProxy :
    public FDynamicPrimitiveResource,
    public FColoredMaterialRenderProxy

Remarks

Material proxy wrapper that can be created on the game thread and passed on to the render thread.

Constructors

Name Description

Public function

FDynamicColoredMaterialRenderProxy

(
    const FMaterialRenderProxy* In...,
    const FLinearColor& InColor
)

Initialization constructor.

Destructors

Overridden from FDynamicPrimitiveResource

Name Description

Public function Virtual

void

 

InitPrimitiveResource()

Public function Virtual

void

 

ReleasePrimitiveResource()

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