FEdModeDefault

The default editing mode.

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MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EdMode.h

Include

#include "EdMode.h"

Syntax

class FEdModeDefault : public FEdMode

Remarks

The default editing mode. User can work with BSP and the builder brush. Vector and array properties are also visually editable.

Constructors

Name Description

Public function

FEdModeDefault()

Overridden from FEdMode

Name Description

Public function Virtual Const

bool

 

UsesPropertyWidgets()

Lets each mode selectively enable widgets for editing properties tagged with 'Show 3D Widget' metadata.

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