FEdModeInterpEdit

[FEdModeInterpEdit](API\Editor\UnrealEd\FEdModeInterpEdit).

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorModeInterpolation.h

Include

#include "EditorModeInterpolation.h"

Syntax

class FEdModeInterpEdit : public FEdMode

Remarks

Variables

Name Description

Public variable

bool

 

bLeavingMode

Public variable

IMatineeBase &#...

 

InterpEd

Public variable

AMatineeActor &...

 

MatineeActor

Constructors

Name Description

Public function

FEdModeInterpEdit()

Destructors

Name Description

Public function

~FEdModeInterpEdit()

Functions

Name Description

Public function

void

 

CamMoveNotify

(
    FEditorViewportClient* Viewpor...
)

Public function

void

 

InitInterpMode

(
    AMatineeActor* InMatineeActor
)

Public function

void

 

UpdateSelectedActor()

Overridden from FEdMode

Name Description

Public function Virtual

void

 

ActorMoveNotify()

Public function Virtual

void

 

ActorPropChangeNotify()

Public function Virtual

void

 

ActorSelectionChangeNotify()

Public function Virtual

bool

 

AllowWidgetMove()

If the EdMode is handling InputDelta (i.e., returning true from it), this allows a mode to indicated whether or not the Widget should also move.

Public function Virtual

void

 

DrawHUD

(
    FEditorViewportClient* Viewpor...,
    FViewport* Viewport,
    const FSceneView* View,
    FCanvas* Canvas
)

Overlays the editor hud (brushes, drag tools, static mesh vertices, etc*.

Public function Virtual

void

 

Enter()

Public function Virtual

void

 

Exit()

Public function Virtual

bool

 

InputKey

(
    FEditorViewportClient* Viewpor...,
    FViewport* Viewport,
    FKey Key,
    EInputEvent Event
)

Public function Virtual Const

bool

 

IsCompatibleWith

(
    FEditorModeID OtherModeID
)

Public function Virtual

void

 

Render

(
    const FSceneView* View,
    FViewport* Viewport,
    FPrimitiveDrawInterface* PDI
)

Draws translucent polygons on brushes and volumes.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback