FEditorAnalytics

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorAnalytics.h

Include

#include "EditorAnalytics.h"

Syntax

class FEditorAnalytics

Functions

Name Description

Public function Static

void

 

ReportBuildRequirementsFailure

(
    FString EventName,
    FString PlatformName,
    bool bHasCode,
    int32 Requirements
)

Reports an event to the analytics system of a build requirements failure

Public function Static

void

 

ReportEvent

(
    FString EventName,
    FString PlatformName,
    bool bHasCode
)

Reports an event to the analytics system if it is enabled

Public function Static

void

 

ReportEvent

(
    FString EventName,
    FString PlatformName,
    bool bHasCode,
    TArray< FAnalyticsEventAttribute > ...
)

Reports an event to the analytics system if it is enabled with some extra parameters

Public function Static

void

 

ReportEvent

(
    FString EventName,
    FString PlatformName,
    bool bHasCode,
    int32 ErrorCode,
    TArray< FAnalyticsEventAttribute > ...
)

Reports an event to the analytics system if it is enabled with some extra parameters with an error code

Public function Static

bool

 

ShouldElevateMessageThroughDialog

(
    const int32 ErrorCode
)

Determine whether the error code should cause the reporter to display the message in a dialog.

Public function Static

FString

 

TranslateErrorCode

(
    int32 ErrorCode
)

Translates the error code to something human readable

Constants

Name

Description

SessionManager

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback