FEditorCategoryUtils::IsCategoryHiddenFromClass

Checks to see if the specified category is hidden from the supplied Class, avoids recalculation of ClassHideCategories.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorCategoryUtils.h

Include

#include "EditorCategoryUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorCategoryUtils.cpp

Syntax

namespace FEditorCategoryUtils
{
    bool FEditorCategoryUtils::IsCategoryHiddenFromClass
    (
        const TArray< FString > & ClassHideCategories,
        const UStruct * Class,
        const FString & Category
    )
}

Remarks

Checks to see if the specified category is hidden from the supplied Class, avoids recalculation of ClassHideCategories. Useful when checking the same class over and over again with different categories.

Returns

True if the category is hidden, false if not.

Parameters

Parameter

Description

ClassHideCategories

The categories tht have been hidden for the class

Class

The class you want to query.

Category

A category path that you want to check.

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