FEditorCommandLineUtils

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorCommandLineUtils.h

Include

#include "EditorCommandLineUtils.h"

Syntax

struct FEditorCommandLineUtils

Functions

Name Description

Public function Static

bool

 

ParseGameProjectPath

(
    const TCHAR* EditorCmdLine,
    FString& ProjPathOut,
    FString& GameNameOut
)

Generally, users supply the project path/name as the second argument of the editor command-line, but in some cases (like for the -diff command), we can infer the project from elements elsewhere in the command-line...

Public function Static

void

 

ProcessEditorCommands

(
    const TCHAR* CommandLine
)

Parses commands from the supplied command-line and invokes any tools/ settings that we're specified.

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