FEditorModeInfo

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorModeRegistry.h

Include

#include "EditorModeRegistry.h"

Syntax

struct FEditorModeInfo

Variables

Name Description

Public variable

bool

 

bVisible

Whether or not the mode should be visible in the mode menu

Public variable

FSlateIcon

 

IconBrush

The mode icon

Public variable

FEditorModeID

 

ID

The mode ID

Public variable

FText

 

Name

Name for the editor to display

Public variable

int32

 

PriorityOrder

The priority of this mode which will determine its default order and shift+X command assignment

Public variable

FName

 

ToolbarCustomizationName

Name of the toolbar this mode uses and can be used by external systems to customize that mode toolbar

Constructors

Name Description

Public function

FEditorModeInfo()

Default constructor

Public function

FEditorModeInfo

(
    FEditorModeID InID,
    FText InName,
    FSlateIcon InIconBrush,
    bool bInIsVisible,
    int32 InPriorityOrder
)

Helper constructor

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