FFbxCurvesAPI

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Syntax

class FFbxCurvesAPI

Variables

Name Description

Public variable

TMap< uint64, F...

 

CurvesData

Public variable

FbxScene *

 

Scene

Public variable

TMap< uint64, F...

 

TransformData

Constructors

Name Description

Public function

FFbxCurvesAPI()

Functions

Name Description

Public function Const

void

 

GetAllNodeNameArray

(
    TArray< FString >& AllNodeNames
)

Name API.

Public function Const

void

 

GetAllNodePropertyCurveHandles

(
    const FString& NodeName,
    const FString& PropertyName,
    TArray< FFbxAnimCurveHandle >& Pro...
)

Handle API.

Public function Const

void

 

GetAnimatedNodeNameArray

(
    TArray< FString >& AnimatedNodeNam...
)

Public function Const

void

 

GetBakeCurveData

(
    const FFbxAnimCurveHandle& CurveHa...,
    TArray< float >& CurveData,
    float PeriodTime,
    float StartTime,
    float StopTime,
    bool bNegative
)

Public function Const

void

 

GetBakeCurveData

(
    const FString& NodeName,
    const FString& PropertyName,
    int32 ChannelIndex,
    int32 CompositeIndex,
    TArray< float >& CurveData,
    float PeriodTime,
    float StartTime,
    float StopTime,
    bool bNegative
)

Public function Const

void

 

GetConvertedTransformCurveData

(
    const FString& NodeName,
    FRichCurve& TranslationX,
    FRichCurve& TranslationY,
    FRichCurve& TranslationZ,
    FRichCurve& EulerRotationX,
    FRichCurve& EulerRotationY,
    FRichCurve& EulerRotationZ,
    FRichCurve& ScaleX,
    FRichCurve& ScaleY,
    FRichCurve& ScaleZ,
    FTransform& DefaultTransform
)

Public function Const

void

 

GetCurveData

(
    const FFbxAnimCurveHandle& CurveHa...,
    FRichCurve& CurveData,
    bool bNegative
)

Public function Const

void

 

GetCurveData

(
    const FString& NodeName,
    const FString& PropertyName,
    int32 ChannelIndex,
    int32 CompositeIndex,
    FRichCurve& CurveData,
    bool bNegative
)

Public function Const

void

 

GetCurveHandle

(
    const FString& NodeName,
    const FString& PropertyName,
    int32 ChannelIndex,
    int32 CompositeIndex,
    FFbxAnimCurveHandle& CurveHandle
)

Public function Const

void

 

GetNodeAnimatedPropertyNameArray

(
    const FString& NodeName,
    TArray< FString >& AnimatedPropert...
)

Deprecated Functions

Name Description

Public function Const

void

 

GetConvertedTransformCurveData

(
    const FString& NodeName,
    FInterpCurveFloat& TranslationX,
    FInterpCurveFloat& TranslationY,
    FInterpCurveFloat& TranslationZ,
    FInterpCurveFloat& EulerRotationX,
    FInterpCurveFloat& EulerRotationY,
    FInterpCurveFloat& EulerRotationZ,
    FInterpCurveFloat& ScaleX,
    FInterpCurveFloat& ScaleY,
    FInterpCurveFloat& ScaleZ,
    FTransform& DefaultTransform
)

Please use FRichCurve version instead to get tangent weight support

Public function Const

void

 

GetCurveData

(
    const FFbxAnimCurveHandle& CurveHa...,
    FInterpCurveFloat& CurveData,
    bool bNegative
)

Please use FRichCurve version instead to get tangent weight support

Public function Const

void

 

GetCurveData

(
    const FString& NodeName,
    const FString& PropertyName,
    int32 ChannelIndex,
    int32 CompositeIndex,
    FInterpCurveFloat& CurveData,
    bool bNegative
)

Please use FRichCurve version instead to get tangent weight support

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback