FFeedbackContextEditor

A [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) implementation for use in UnrealEd.

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Linux

Inheritance Hierarchy

FOutputDevice

FFeedbackContext

FFeedbackContextEditor

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FeedbackContextEditor.h

Include

#include "FeedbackContextEditor.h"

Syntax

class FFeedbackContextEditor : public FFeedbackContext

Remarks

A FFeedbackContext implementation for use in UnrealEd.

Constructors

Name Description

Public function

FFeedbackContextEditor()

Functions

Name Description

Public function

void

 

OnUserCancel()

Public function Virtual

void

 

Serialize

(
    const TCHAR* V,
    ELogVerbosity::Type Verbosity,
    const FName& Category
)

Overridden from FFeedbackContext

Name Description

Public function Virtual

void

 

CloseBuildProgressWindow()

Close the Build Progress Window

Public function Virtual

void

 

FinalizeSlowTask()

Called to destroy a slow task

Public function Virtual Const

bool

 

IsPlayingInEditor()

Called to check whether we are playing in editor when starting a slow task

Public function Virtual

void

 

ProgressReported

(
    const float TotalProgressInterp,
    FText DisplayMessage
)

Called when some progress has occurred

Public function Virtual

bool

 

ReceivedUserCancel()

Whether or not the user has canceled out of this dialog

Public function Virtual

void

 

SetContext

(
    FContextSupplier* InSupplier
)

Public function Virtual

TWeakPtr< cl...

 

ShowBuildProgressWindow()

Show the Build Progress Window

Public function Virtual

void

 

StartSlowTask

(
    const FText& Task,
    bool bShowCancelButton
)

Called to create a slow task

Public function Virtual

bool

 

YesNof

(
    const FText& Question
)

Ask the user a binary question, returning their answer

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