FLODUtilities

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LODUtilities.h

Include

#include "LODUtilities.h"

Syntax

class FLODUtilities

Constructors

No constructors are accessible with public or protected access.

Functions

Name Description

Public function Static

bool

 

ImportAlternateSkinWeight

(
    USkeletalMesh* SkeletalMesh,
    FString Path,
    int32 TargetLODIndex,
    const FName& ProfileName,
    bool bReregisterComponent
)

This function import a new set of skin weights for a specified LOD.

Public function Static

FString

 

PickSkinWeightFBXPath

(
    int32 LODIndex
)

Ask user a FBX file path for a particular LOD

Public function Static

void

 

RefreshLODChange

(
    const USkeletalMesh* SkeletalM...
)

Refresh LOD Change

Public function Static

void

 

RegenerateDependentLODs

(
    USkeletalMesh* SkeletalMesh,
    int32 LODIndex
)

Regenerate LOD that are dependent of LODIndex

Public function Static

bool

 

RegenerateLOD

(
    USkeletalMesh* SkeletalMesh,
    int32 NewLODCount,
    bool bRegenerateEvenIfImported,
    bool bGenerateBaseLOD
)

Regenerate LODs of the mesh

Public function Static

bool

 

ReimportAlternateSkinWeight

(
    USkeletalMesh* SkeletalMesh,
    int32 TargetLODIndex,
    bool bReregisterComponent
)

This function reimport all skin weights profile for a specified LOD.

Public function Static

void

 

RemoveLOD

(
    FSkeletalMeshUpdateContext& Update...,
    int32 DesiredLOD
)

Removes a particular LOD from the SkeletalMesh.

Public function Static

bool

 

RemoveSkinnedWeightProfileData

(
    USkeletalMesh* SkeletalMesh,
    const FName& ProfileName,
    int32 LODIndex
)

Public function Static

void

 

RestoreSkeletalMeshLODImportedData

(
    USkeletalMesh* SkeletalMesh,
    int32 LodIndex,
    bool bReregisterComponent
)

Restore the LOD imported model to the last imported data.

Public function Static

void

 

SimplifySkeletalMeshLOD

(
    FSkeletalMeshUpdateContext& Update...,
    int32 DesiredLOD,
    bool bReregisterComponent,
    bool bRestoreClothing
)

Simplifies the static mesh based upon various user settings for DesiredLOD.

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