FLevelEditorViewportClient::CalcSceneView

Configures the specified [FSceneView](API\Runtime\Engine\FSceneView) object with the view and projection matrices for this viewport.

Windows
MacOS
Linux

Override Hierarchy

FEditorViewportClient::CalcSceneView()

FLevelEditorViewportClient::CalcSceneView()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Source

/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp

Syntax

virtual FSceneView * CalcSceneView
(
    FSceneViewFamily * ViewFamily,
    const EStereoscopicPass StereoPass
)

Remarks

Configures the specified FSceneView object with the view and projection matrices for this viewport.

Returns

A pointer to the view within the view family which represents the viewport's primary view.

Parameters

Parameter

Description

View

The view to be configured. Must be valid.

StereoPass

Which eye we're drawing this view for when in stereo mode

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback