FLevelEditorViewportClient::GetActiveActorLock

Access the 'active' actor lock.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Syntax

TWeakObjectPtr< AActor > GetActiveActorLock() const

Remarks

Access the 'active' actor lock. This is the actor locked to the viewport via the viewport menus. It is forced to be inactive if Matinee is controlling locking.

Returns

The actor currently locked to the viewport and actively linked to the camera movements.

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