FLevelEditorViewportClient::GetCameraComponentForView

Find the camera component that is driving this viewport, in the following order of preference:

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Syntax

UCameraComponent * GetCameraComponentForView() const

Remarks

Find the camera component that is driving this viewport, in the following order of preference:

Matinee locked actor

User actor lock (if (bLockedCameraView is true)

Returns

Pointer to a camera component to use for this viewport's view

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