FLevelEditorViewportClient::GetCursor

Retrieves the cursor that should be displayed by the OS

Windows
MacOS
Linux

Override Hierarchy

FViewportClient::GetCursor()

FEditorViewportClient::GetCursor()

FLevelEditorViewportClient::GetCursor()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Source

/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp

Syntax

virtual EMouseCursor::Type GetCursor
(
    FViewport * Viewport,
    int32 X,
    int32 Y
)

Remarks

Retrieves the cursor that should be displayed by the OS

Returns

the cursor that the OS should display

Parameters

Parameter

Description

Viewport

the viewport that contains the cursor

X

the x position of the cursor

Y

the Y position of the cursor

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