FLevelEditorViewportClient::InputWidgetDelta

Called to give the viewport client a chance to handle widgets being moved

Windows
MacOS
Linux

Override Hierarchy

FEditorViewportClient::InputWidgetDelta()

FLevelEditorViewportClient::InputWidgetDelta()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Source

/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp

Syntax

virtual bool InputWidgetDelta
(
    FViewport * InViewport,
    EAxisList::Type CurrentAxis,
    FVector & Drag,
    FRotator & Rot,
    FVector & Scale
)

Remarks

Called to give the viewport client a chance to handle widgets being moved

Parameters

Parameter

Description

InViewport

The viewport being rendered

CurrentAxis

The current widget axis being moved

Drag

The amount the widget was translated (the value depends on the coordinate system of the widget. See GetWidgetCoordSystem )

Rot

The amount the widget was rotated (the value depends on the coordinate system of the widget. See GetWidgetCoordSystem )

Scale

The amount the widget was scaled (the value depends on the coordinate system of the widget. See GetWidgetCoordSystem )

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback