FLevelEditorViewportClient::MakeDragTool

Called to make a drag tool when the user starts dragging in the viewport

Windows
MacOS
Linux

Override Hierarchy

FEditorViewportClient::MakeDragTool()

FLevelEditorViewportClient::MakeDragTool()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Source

/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp

Syntax

virtual TSharedPtr< FDragTool > MakeDragTool
(
    EDragTool::Type DragToolType
)

Remarks

Called to make a drag tool when the user starts dragging in the viewport

Returns

The new drag tool

Parameters

Parameter

Description

DragToolType

The type of drag tool to make

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback