FLevelEditorViewportClient::SetAllSpriteCategoryVisibility

Sets the visibility of all sprite categories to the provided value

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Source

/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp

Syntax

void SetAllSpriteCategoryVisibility
(
    bool bVisible
)

Remarks

Sets the visibility of all sprite categories to the provided value

Parameters

Parameter

Description

bVisible

true if all the categories should be made visible, false if they should be hidden

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