FLevelEditorViewportClient::TrackingStarted

Called when mouse movement tracking begins

Windows
MacOS
Linux

Override Hierarchy

FEditorViewportClient::TrackingStarted()

FLevelEditorViewportClient::TrackingStarted()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Source

/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp

Syntax

virtual void TrackingStarted
(
    const struct FInputEventState & InInputState,
    bool bIsDraggingWidget,
    bool bNudge
)

Remarks

Called when mouse movement tracking begins

Parameters

Parameter

Description

InInputState

The current mouse and keyboard input state

bIsDraggingWidget

True if a widget is being dragged

bNudge

True if we are tracking due to a nudge movement with the arrow keys

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback