FPieLoginStruct

Holds various data to pass to the post login delegate for PIE logins

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/PlayInEditorDataTypes.h

Include

#include "PlayInEditorDataTypes.h"

Syntax

struct FPieLoginStruct

Remarks

Holds various data to pass to the post login delegate for PIE logins

Variables

Name Description

Public variable

FGameInstancePI ...

 

GameInstancePIEParameters

A copy of the PIE Parameters this instance should use.

Public variable

int32

 

NextX

X location for window positioning

Public variable

int32

 

NextY

Y location for window positioning

Public variable

int32

 

PIEInstanceIndex

Which index is the instance of this Play in Editor session that will be created.

Public variable

double

 

PIEStartTime

Passthrough start time of PIE

Public variable

FName

 

WorldContextHandle

World context handle for this login

Constructors

Name Description

Public function

FPieLoginStruct()

Public function

FPieLoginStruct

(
    const FPieLoginStruct & InOther
)

Deprecated Variables

Name Description

Public variable

int32

 

SettingsIndex

This is now done automatically via PlayInEditorSessionInfo

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