UFbxStaticMeshImportData

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxStaticMeshImportData.h

Include

#include "Factories/FbxStaticMeshImportData.h"

Syntax

class UFbxStaticMeshImportData : public UFbxMeshImportData

Variables

Name Description

Public variable

uint32 : 1

 

bAutoGenerateCollision

If checked, collision will automatically be generated (ignored if custom collision is imported or used).

Public variable

uint32 : 1

 

bBuildAdjacencyBuffer

Required for PNT tessellation but can be slow. Recommend disabling for larger meshes.

Public variable

uint32 : 1

 

bBuildReversedIndexBuffer

Public variable

uint32 : 1

 

bCombineMeshes

For static meshes, enabling this option will combine all meshes in the FBX into a single monolithic mesh in Unreal

Public variable

uint32 : 1

 

bGenerateLightmapUVs

Public variable

uint32 : 1

 

bOneConvexHullPerUCX

If checked, one convex hull per UCX_ prefixed collision mesh will be generated instead of decomposing into multiple hulls

Public variable

uint32 : 1

 

bRemoveDegenerates

Disabling this option will keep degenerate triangles found.

Public variable

FName

 

StaticMeshLODGroup

The LODGroup to associate with this mesh when it is imported

Public variable

TEnumAsByte < EV ...

 

VertexColorImportOption

Specify how vertex colors should be imported

Public variable

FColor

 

VertexOverrideColor

Specify override color in the case that VertexColorImportOption is set to Override

Constructors

Name Description

Public function

UFbxStaticMeshImportData

(
    const FObjectInitializer & ObjectIn...
)

Functions

Name Description

Public function Static

UFbxStaticMe ...

 

GetImportDataForStaticMesh

(
    UStaticMesh * StaticMesh,
    UFbxStaticMeshImportData * Temp...
)

Gets or creates fbx import data for the specified static mesh

Overridden from UObject

Name Description

Public function Virtual Const

bool

 

CanEditChange

(
    const FProperty * InProperty
)

Called by the editor to query whether a property of this object is allowed to be modified.

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