IPropertyAccessEditor

Editor support for property access system

Windows
MacOS
Linux

Inheritance Hierarchy

IModularFeature

IPropertyAccessEditor

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h

Include

#include "IPropertyAccessEditor.h"

Syntax

class IPropertyAccessEditor : public IModularFeature

Remarks

Editor support for property access system

Destructors

Name Description

Public function Virtual

~IPropertyAccessEditor()

Functions

Name Description

Public function Const

EPropertyAcc ...

 

GetPinTypeCompatibility

(
    const FEdGraphPinType & InPinTypeA,
    const FEdGraphPinType & InPinTypeB
)

Get the compatibility of the two supplied pin types. Ordering matters for promotion (A->B).

Public function Const

EPropertyAcc ...

 

GetPropertyCompatibility

(
    const FProperty * InPropertyA,
    const FProperty * InPropertyB
)

Get the compatibility of the two supplied properties. Ordering matters for promotion (A->B).

Public function Const

TSharedRef < ...

 

MakePropertyBindingWidget

(
    UBlueprint * InBlueprint,
    const FPropertyBindingWidgetArgs & ...
)

Make a property binding widget.

Public function Const

void

 

MakeStringPath

(
    const TArray < FBindingChainElement ...,
    TArray < FString >& OutStringPath
)

Makes a string path from a binding chain.

Public function Const

EPropertyAcc ...

 

ResolveLeafProperty

(
    const UStruct * InStruct,
    TArrayView < FString > InPath,
    FProperty *& OutProperty,
    int32 & OutArrayIndex
)

Resolve a property path to a structure, returning the leaf property and array index if any.

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