ISocketManager

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ISocketManager.h

Include

#include "ISocketManager.h"

Syntax

class ISocketManager : public SCompoundWidget

Functions

Name Description

Public function Static

TSharedPtr< ...

 

CreateSocketManager

(
    TSharedPtr< class IStaticMeshEditor...,
    FSimpleDelegate InOnSocketSelection...
)

Creates a socket manager instance.

Public function

void

 

DeleteSelectedSocket()

Deletes the selected socket.

Public function

void

 

DuplicateSelectedSocket()

Duplicate the selected socket

Public function Const

UStaticMeshS...

 

GetSelectedSocket()

Retrieves the selected socket.

Public function

void

 

RequestRenameSelectedSocket()

Request a rename on the selected socket

Public function

void

 

SetSelectedSocket

(
    UStaticMeshSocket* InSelectedS...
)

Sets the selected socket.

Public function

void

 

UpdateStaticMesh()

Updates the StaticMesh currently being edited

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback