IsUniqueObjectName

Takes an [FName](API\Runtime\Core\UObject\FName) and checks to see that it is unique among all loaded objects.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Editor.h

Include

#include "Editor.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Editor.cpp

Syntax

bool IsUniqueObjectName
(
    const FName & InName,
    UObject * Outer,
    FText & InReason
)

Remarks

Takes an FName and checks to see that it is unique among all loaded objects.

Takes an FName and checks to see that it is unique among all loaded objects.

Returns

1 if the name is valid, 0 if it is not

Parameters

Parameter

Description

InName

The name to check

Outer

The context for validating this object name. Should be a group/package, but could be ANY_PACKAGE if you want to check across the whole system (not recommended)

InReason

If the check fails, this string is filled in with the reason why.

InName

The name to check

Outer

The context for validating this object name. Should be a group/package, but could be ANY_PACKAGE if you want to check across the whole system (not recommended)

InReason

If the check fails, this string is filled in with the reason why.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback