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Classes

Name

Description

Public struct

FAssetEditorOptions

Options that should be unique per asset editor (like skeletal mesh or anim sequence editors)

Public struct

FClassPickerDefaults

Default Classes for the Class Picker Dialog

Public struct

FEditorCommand

A parameterless exec command that can be bound to hotkeys and menu items in the editor.

Public struct

FEditorCommandCategory

This class stores options global to the entire editor.A category to store a list of commands.

Public struct

FEditorKeyBinding

This class handles hotkey binding management for the editor.An editor hotkey binding to a parameterless exec.

Public struct

FViewportConfigOptions

Persistent per-viewport options

Public class

UAnimationBlueprintEditorOptions

A configuration class used by the UAnimationBlueprint Editor to save editor settings across sessions.

Public class

UBlueprintEditorOptions

A configuration class used by the UBlueprint Editor to save editor settings across sessions.

Public class

UCascadeOptions

CascadeOptions

Public class

UCurveEdOptions

CurveEdOptions

Public class

ULightmassOptionsObject

Lightmass Options Object Property window wrapper for various Lightmass settings

Public class

UMaterialEditorOptions

A configuration class used by the UMaterial Editor to save editor settings across sessions.

Public class

UMaterialStatsOptions

A configuration class used by the FMaterialStats to save settings across sessions.

Public class

UPersonaOptions

Public class

UPhysicsAssetEditorOptions

Public class

UUnrealEdKeyBindings

Public class

UUnrealEdOptions

Enums

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