SAnimationRemapSkeleton

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h

Include

#include "SSkeletonWidget.h"

Syntax

class SAnimationRemapSkeleton : public SCompoundWidget

Variables

Name Description

Public variable

bool

 

bShowDuplicateAssetOption

Public variable

USkeleton *

 

NewSkeleton

New Skeleton that they would like to map to

Public variable

USkeleton *

 

OldSkeleton

Old Skeleton that was mapped This data is needed to prevent users from selecting same skeleton

Functions

Name Description

Public function

void

 

Construct

(
    const FArguments& InArgs
)

Constructs this widget

Public function Static

void

 

ShowWindow

(
    USkeleton* OldSkeleton,
    const FText& WarningMessage,
    bool bDuplicateAssets,
    FOnRetargetAnimation RetargetDelega...
)

Show window

Classes

Name

Description

Public struct

FArguments

Constants

Name

Description

DialogWindow

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback