SAssetEntryRow

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h

Include

#include "SSkeletonWidget.h"

Syntax

Variables

Name Description

Protected variable

TSharedPtr< FDi...

 

DisplayedInfo

Protected variable

TWeakObjectPtr<...

 

RemapAsset

Protected variable

FString

 

SkeletonExportName

Functions

Name Description

Public function

void

 

Construct

(
    const FArguments& InArgs,
    const TSharedRef< STableViewBase > ...
)

Protected function Const

FText

 

GetRemapMenuButtonText()

Protected function

TSharedRef< ...

 

GetRemapMenuContent()

Protected function

void

 

OnAssetSelected

(
    const FAssetData& AssetData
)

Protected function Const

bool

 

OnShouldFilterAsset

(
    const FAssetData& AssetData
)

Overridden from SMultiColumnTableRow

Name Description

Public function Virtual

TSharedRef< ...

 

GenerateWidgetForColumn

(
    const FName& InColumnName
)

Users of SMultiColumnTableRow would usually some piece of data associated with it.

Classes

Name

Description

Public struct

FArguments

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