SSkeletonBoneRemoval

Slate panel for choose displaying bones to remove

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h

Include

#include "SSkeletonWidget.h"

Syntax

class SSkeletonBoneRemoval : public SCompoundWidget

Remarks

Slate panel for choose displaying bones to remove

Variables

Name Description

Public variable

TArray< TShared...

 

BoneNames

List of bone names that will be removed

Public variable

bool

 

bShouldContinue

Did the user choose to continue

Public variable

TWeakPtr< SWind...

 

WidgetWindow

Reference to our window

Functions

Name Description

Public function

void

 

CloseWindow()

Handle closing to dialog window

Public function

void

 

Construct

(
    const FArguments& InArgs
)

Constructs this widget

Public function

TSharedRef< ...

 

GenerateSkeletonBoneRow

(
    TSharedPtr< FName > InBoneName,
    const TSharedRef< STableViewBase > ...
)

Create an individual row for the bone name list

Public function

FReply

 

OnCancel()

Public function

FReply

 

OnOk()

Button Handlers

Public function Static

bool

 

ShowModal

(
    const TArray< FName > BonesToRemove,
    const FText& WarningMessage
)

Show Modal window

Classes

Name

Description

Public struct

FArguments

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