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Classes

Name

Description

Public struct

FAutoReimportDirectoryConfig

Auto reimport settings for a specific directory

Public struct

FAutoReimportWildcard

A filter used by the auto reimport manager to explicitly include/exclude files matching the specified wildcard

Public struct

FLevelEditorViewportInstanceSettings

Implements the Level Editor's per-instance view port settings.

Public struct

FLevelEditorViewportInstanceSettingsKeyValuePair

Implements a key -> value pair for the per-instance view port settings

Public struct

FMode2DLayer

2D layer settings

Public struct

FPlayScreenResolution

Holds information about a screen resolution to be used for playing.

Public struct

FSnapToSurfaceSettings

Settings that control the behavior of the "snap to surface" feature

Public class

UBlueprintEditorProjectSettings

Public class

UClassViewerSettings

Implements the Class Viewer's loading and saving settings.

Public class

UContentBrowserSettings

Implements content browser settings. These are global not per-project

Public class

UEditorExperimentalSettings

Implements Editor settings for experimental features.

Public class

UEditorLoadingSavingSettings

Implements the Level Editor's loading and saving settings.

Public class

UEditorMiscSettings

Implements the miscellaneous Editor settings.

Public class

UEditorProjectAppearanceSettings

Editor project appearance settings. Stored in default config, per-project

Public class

UEditorSettings

Public class

ULevelEditor2DSettings

Configure settings for the 2D Level Editor

Public class

ULevelEditorMiscSettings

Configure miscellaneous settings for the Level Editor.

Public class

ULevelEditorPlaySettings

Implements the Editor's play settings.

Public class

ULevelEditorViewportSettings

Implements the Level Editor's view port settings.

Public class

UProjectPackagingSettings

Implements the Editor's user settings.

Public class

USkeletalMeshEditorSettings

Implements the settings for the skeletal mesh editor.

Public class

UStructViewerSettings

Implements the Struct Viewer's loading and saving settings.

Enums

Name

Description

Public enum

EClassViewerDeveloperType

The developer folder view modes used in SClassViewer

Public enum

EDefaultLocationUnit

UENUM to define the specific set of allowable default units

Public enum

ELabelAnchorMode

Enumerates label anchor modes.

Public enum

ELandscapeFoliageEditorControlType

Is Ctrl key required for editing landscape/foliage?

Public enum

ELaunchModeType

Public enum

ELevelEditor2DAxis

Public enum

ELoadLevelAtStartup::Type

Public enum

EMeasuringToolUnits

Units used by measuring tool

Public enum

EPlayModeLocations

Public enum

EPlayModeType

Public enum

EPlayNetMode

Public enum

EPlayOnBuildMode

Determines whether to build the executable when launching on device.

Public enum

EPlayOnLaunchConfiguration

Configuration to use when launching on device.

Public enum

EProjectPackagingBlueprintNativizationMethod

Enumerates the available methods for Blueprint nativization during project packaging.

Public enum

EProjectPackagingBuild

Determines whether to build the executable when packaging.

Public enum

EProjectPackagingBuildConfigurations

Enumerates the available build configurations for project packaging.

Public enum

EProjectPackagingInternationalizationPresets

Enumerates the available internationalization data presets for project packaging.

Public enum

ERotationGridMode

Enumerates modes for the viewport's rotation grid.

Public enum

EScrollGestureDirection

Scroll gesture direction

Public enum

EStructViewerDeveloperType

The developer folder view modes used in SStructViewer

Public enum

EUnitDisplay

UENUM to define the specific set of allowable unit types

Public enum

EWASDType

Enumerates camera control types for the W, A, S and D keys.

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