USceneThumbnailInfoWithPrimitive

Thumbnail information for assets that need a scene and a primitive

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/SceneThumbnailInfoWithPrimitive.h

Include

#include "ThumbnailRendering/SceneThumbnailInfoWithPrimitive.h"

Syntax

class USceneThumbnailInfoWithPrimitive : public USceneThumbnailInfo

Remarks

Thumbnail information for assets that need a scene and a primitive

Variables

Name Description

Public variable

bool

 

bUserModifiedShape

Public variable

FSoftObjectPath

 

PreviewMesh

The custom mesh used when the primitive type is TPT_None

Public variable

TEnumAsByte < ET ...

 

PrimitiveType

The type of primitive used in this thumbnail

Constructors

Name Description

Public function

USceneThumbnailInfoWithPrimitive

(
    const FObjectInitializer & ObjectIn...
)

Overridden from USceneThumbnailInfo

Overridden from UObject

Name Description

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

Public function Virtual

void

 

Serialize

(
    FArchive & Ar
)

UObject interface

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