Tools

Windows
MacOS
Linux

Classes

Name

Description

Public class

FEditorToolAssetAPI

Implementation of ToolsContext Asset management API that is suitable for use inside the Editor (eg inside an FEdMode)

Public class

FStandardToolModeCommands

FStandardToolModeCommands provides standard commands for Tools.

Public class

FStaticMeshComponentTarget

Public class

FStaticMeshComponentTargetFactory

Public class

TInteractiveToolCommands

TInteractiveToolCommands is a base class that handles connecting up Tool Actions (ie the FInteractiveToolAction provided by a UInteractiveTool) to the UnrealEditor Command system, which allows for remappable hotkeys, etc

Public class

UEdMode

Base class for all editor modes.

Enums

Name

Description

Public enum

EEditAction::Type

Outcomes when determining whether it's possible to perform an action on the edit modes

Public enum

EStandardToolModeCommands

Integer identifiers for "Standard" Tool commands, that many EditorModes / AssetEditors / etc may share.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback