UMaterialGraphNode_Knot

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/MaterialGraphNode_Knot.h

Include

#include "MaterialGraphNode_Knot.h"

Syntax

class UMaterialGraphNode_Knot : public UMaterialGraphNode

Constructors

Name Description

Public function

UMaterialGraphNode_Knot

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

UEdGraphPin ...

 

GetInputPin()

Public function Const

UEdGraphPin ...

 

GetOutputPin()

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

bool

 

CanSplitPin

(
    const UEdGraphPin* Pin
)

Whether or not struct pins belonging to this node should be allowed to be split or not.

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

UEdGraphPin ...

 

GetPassThroughPin

(
    const UEdGraphPin* FromPin
)

Return the matching "pass-through" pin for the given pin (if supported by this node)

Public function Virtual Const

FText

 

GetPinNameOverride

(
    const UEdGraphPin& Pin
)

Gets the overridden name for the specified pin, if any

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Public function Virtual Const

bool

 

IsCompilerRelevant()

Return false if the node and any expansion will isolate itself during compile

Public function Virtual Const

TSharedPtr< ...

 

MakeNameValidator()

Create a name validator for this node

Public function Virtual

void

 

OnRenameNode

(
    const FString& NewName
)

Called when this node is being renamed after a successful name validation

Public function Virtual Const

bool

 

ShouldDrawNodeAsControlPointOnly

(
    int32& OutInputPinIndex,
    int32& OutOutputPinIndex
)

Returns whether to draw this node as a control point only (knot/reroute node).

Public function Virtual Const

bool

 

ShouldOverridePinNames()

Whether or not this node should be given the chance to override pin names.

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