Editor

Module Index

ActorPickerMode

Actor picker for setting up attachments.

AddContentDialog

AdvancedPreviewScene

AIGraph

AnimationBlueprintEditor

AnimationBlueprintLibrary

AnimationEditMode

AnimationEditor

AnimationModifiers

AnimationSettings

AnimGraph

Editor for animation graphs.

AssetDefinition

AssetTagsEditor

AudioEditor

BehaviorTreeEditor

Editor for behavior trees.

BlueprintEditorLibrary

BlueprintGraph

Extends graph editor functionality for Blueprints.

Blutility

  1. Editor for Blueprint Utilities.

Cascade

Editor for particle systems.

ClassViewer

Browser and picker functionality for C++ and Blueprint classes.

ClothingSystemEditor

ClothingSystemEditorInterface

ClothPainter

CommonMenuExtensions

ComponentVisualizers

Editor specific code for drawing Actor components.

ConfigEditor

ContentBrowser

Browser and picker functionality for assets.

ContentBrowserData

CSVtoSVG

CurveAssetEditor

Editor for standalone curve assets.

CurveEditor

CurveTableEditor

Editor for curve table assets.

DataLayerEditor

DataTableEditor

Editor for tables of generic text data.

DerivedDataEditor

DetailCustomizations

Built-in customizations for the display of object properties.

DeviceProfileEditor

Editor for target device profiles.

DeviceProfileServices

Device profile manager.

DistCurveEditor

Editor for distribution curves.

Documentation

Support for displaying UDN documentation in the Editor.

EditorConfig

EditorFramework

EditorInteractiveToolsFramework

EditorSettingsViewer

Editor for UObject-based settings.

EditorStyle

Slate style for the Editor.

EditorSubsystem

EditorWidgets

Slate widgets used in various places in the Editor.

EnvironmentLightingViewer

FoliageEdit

Foliage editing and support classes.

FontEditor

Editor for font assets.

GameplayDebuggerEditor

GameplayTasksEditor

GameProjectGeneration

Functionality for generating new game projects and associated data.

GraphEditor

Base editor functionality for node-based graphs, used in Blueprints, Materials etc.

HardwareTargeting

HierarchicalLODOutliner

InputBindingEditor

Editor for input bindings.

InternationalizationSettings

Settings for Editor region & language.

Kismet

Blueprint editor.

KismetCompiler

Compiler for Blueprints.

KismetWidgets

Widgets used in the Blueprint editor.

LandscapeEditor

Landscape editing and support classes.

LandscapeEditorUtilities

Layers

Editor for creating & managing groups of actors by layer.

LevelEditor

Level editing and viewing tools. Container for many Editor functions.

LevelInstanceEditor

LocalizationCommandletExecution

LocalizationDashboard

MainFrame

Root window for the Editor.

MaterialEditor

Editor for materials, material functions & material instances.

MergeActors

MeshPaint

Vertex and texture painting tools.

MovieSceneCaptureDialog

MovieSceneTools

Tools for working with Sequencer movie scenes. Work in progress.

NewLevelDialog

Dialog allowing creation of a new level.

OverlayEditor

PackagesDialog

Dialog used to display package status & operations (saving, checking out etc.).

Persona

Editor for Skeletal meshes, skeletons and animation-related systems.

PhysicsAssetEditor

Physical asset editor, allowing setup of physics for skeletal meshes.

PIEPreviewDeviceProfileSelector

PIEPreviewDeviceSpecification

PinnedCommandList

PixelInspectorModule

PlacementMode

Drag-and-drop object placement tools.

PListEditor

Editor for Mac/iOS plist XML files.

ProjectSettingsViewer

Viewer for project settings.

ProjectTargetPlatformEditor

Allows editing which platforms your project will support.

PropertyEditor

Functionality for editing UProperties in the details panel & property grid.

RenderResourceViewer

RewindDebuggerInterface

SceneDepthPickerMode

SceneOutliner

Browsing and picking functionality for Actors.

ScriptableEditorWidgets

Sequencer

Tool for animating and coordinating object animations on timelines. Work in progress.

SequencerCore

SequenceRecorder

SequencerWidgets

Slate widget definitions for Sequencer.

SerializedRecorderInterface

SkeletalMeshEditor

SkeletonEditor

SourceControlWindowExtender

SourceControlWindows

Windows used for various source control operations.

SparseVolumeTexture

StaticMeshEditor

Editor for static meshes.

StatsViewer

Auditing tools for various statistics.

StatusBar

StringTableEditor

StructViewer

SubobjectDataInterface

SubobjectEditor

SwarmInterface

Interface for the swarm distributed lighting build system.

TextureEditor

Editor for textures.

ToolMenusEditor

TranslationEditor

Editor for translating localized text.

TurnkeySupport

UATHelper

UMGEditor

Editor for UMG assets.

UndoHistoryEditor

UnrealEd

Core editor functionality.

UnrealEdMessages

Automation messages for the Editor.

ViewportInteraction

ViewportSnapping

  1. In-viewport actor snapping functionality.

VirtualizationEditor

VirtualTexturingEditor

VREditor

WorkspaceMenuStructure

Base functionality for shared menu structure used in asset editors.

WorldBrowser

Editor for configuring streaming levels.

WorldPartitionEditor

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