UAnalyticsMulticastSettings

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

AnalyticsMulticastEditor

Header

/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/Source/AnaltyicsMulticastEditor/Classes/AnalyticsMulticastSettings.h

Include

#include "AnalyticsMulticastSettings.h"

Syntax

UCLASS()
class UAnalyticsMulticastSettings : public UAnalyticsSettingsBase

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta displayname

TArray< FString...

 

DebugMulticastProviders

The list of analytics providers to forward analytics events to

Public variable

TArray< FString...

 

DevelopmentMulticastProviders

The list of analytics providers to forward analytics events to

Public variable UProperty Category, EditAnywhere, Meta displayname

TArray< FString...

 

ReleaseMulticastProviders

The list of analytics providers to forward analytics events to

Public variable UProperty Category, EditAnywhere, Meta displayname

TArray< FString...

 

TestMulticastProviders

The list of analytics providers to forward analytics events to

Constructors

Name Description

Public function

UAnalyticsMulticastSettings

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UAnalyticsSettingsBase

Name Description

Protected function Virtual

void

 

ReadConfigSettings()

Provides a mechanism to read the section based information into this UObject's properties

Protected function Virtual

void

 

WriteConfigSettings()

Provides a mechanism to save this object's properties to the section based ini values

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback