ApexDestruction

Windows
MacOS
Linux

Classes

Name

Description

Public class UClass ShowCategories, HideCategories componentwrapperclass

ADestructibleActor

Public class

FActorFractureSignature

Delegate for notification when fracture occurs

Public class

FComponentFractureSignature

Delegate for notification when fracture occurs

Public struct UStruct

FDestructibleAdvancedParameters

Parameters that are less-often used.

Public struct UStruct

FDestructibleChunkParameters

Per-chunk authoring data.

Public struct UStruct

FDestructibleDamageParameters

Parameters that pertain to chunk damage.

Public struct UStruct

FDestructibleDebrisParameters

Parameters that pertain to chunk debris-level settings.

Public struct UStruct

FDestructibleDepthParameters

Properties that may be set for all chunks at a particular depth in the fracture hierarchy.

Public struct UStruct

FDestructibleParameters

Parameters that apply to a destructible actor.

Public struct UStruct

FDestructibleParametersFlag

Flags that apply to a destructible actor.

Public struct UStruct

FDestructibleSpecialHierarchyDepths

Special hierarchy depths for various behaviors.

Public struct UStruct

FFractureMaterial

Parameters to describe the application of U,V coordinates on a particular slice within a destructible.

Public struct

FUpdateChunksInfo

Public class UClass ClassGroup, HideCategories, Meta Config editinlinenew

UDestructibleComponent

This component holds the physics data for a DestructibleActor.

Public class UClass MinimalAPI

UDestructibleFractureSettings

Information to create an NxDestructibleAsset

Public class UClass MinimalAPI HideCategories

UDestructibleMesh

Holds an APEX destructible asset as well as an associated USkeletalMesh.

Enums

Name

Description

Public enum

EDestructibleImportOptions::Type

Options for APEX asset import.

Public enum UEnum

EImpactDamageOverride

Chunks up to the depth DefaultImpactDamageDepth will take impact damage, unless IDO_On or IDO_Off is chosen.

Variables

Name Description

Public variable

nvidia::apex::M...

 

GApexModuleDestructible

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback