| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/ArchVisCharacter/Source/ArchVisCharacter/Public/ArchVisCharMovementComponent.h |
Include |
#include "ArchVisCharMovementComponent.h" |
UCLASS()
class UArchVisCharMovementComponent : public UCharacterMovementComponent
Name | Description | ||
---|---|---|---|
|
FRotator |
CurrentRotationalVelocity |
|
|
FRotator |
CurrentRotInput |
|
|
float |
MaxPitch |
Controls how far up you can look |
|
FRotator |
MaxRotationalVelocity |
Fastest possible turn rate |
|
float |
MinPitch |
Controls how far down you can look |
|
FRotator |
RotationalAcceleration |
Controls how fast the character's turn rate accelerates when rotating and looking up/down |
|
FRotator |
RotationalDeceleration |
Controls how fast the character's turn rate decelerates to 0 when user stops turning |
|
float |
WalkingAcceleration |
How fast the character accelerates. |
|
float |
WalkingFriction |
Controls walking deceleration. |
|
float |
WalkingSpeed |
How fast the character can walk. |
Name | Description | |
---|---|---|
|
UArchVisCharMovementComponent ( |
Ctor |
Name | Description | ||
---|---|---|---|
|
void |
AddRotInput ( |
Adds rotational input. |
Name | Description | ||
---|---|---|---|
|
void |
PhysWalking ( |
Movement update functions should only be called through StartNewPhysics() |
Name | Description | ||
---|---|---|---|
|
void |
OnRegister() |
Overridden to update component properties that should be updated while being edited. |