IBodyState

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Inheritance Hierarchy

References

Module

BodyState

Header

/Engine/Plugins/Runtime/LeapMotion/Source/BodyState/Public/IBodyState.h

Include

#include "IBodyState.h"

Syntax

class IBodyState : public IInputDeviceModule

Functions

Name Description

Public function Virtual

void

 

AddBoneSceneListener

(
    UBodyStateBoneComponent* Liste...
)

Copying movement.

Public function Virtual

int32

 

AttachDevice

(
    const FBodyStateDeviceConfig& Conf...,
    IBodyStateInputRawInterface* I...
)

Add/remove device.

Public function Virtual

int32

 

AttachMergingFunctionForSkeleton

(
    TFunction< void(UBodyStateSkeleton ...,
    int32 SkeletonId
)

Attaches a merging function to the specified skeleton.

Public function Virtual

bool

 

DetachDevice

(
    int32 DeviceID
)

Public function Static

IBodyState &

 

Get()

Singleton-like access to this module's interface.

Public function Static

bool

 

IsAvailable()

Checks to see if this module is loaded and ready.

Public function Virtual

bool

 

IsInputReady()

Public Module methods

Public function Virtual

void

 

RemoveBoneSceneListener

(
    UBodyStateBoneComponent* Liste...
)

Public function Virtual

bool

 

RemoveMergingFunction

(
    int32 MergingFunctionId
)

Public function Virtual

UBodyStateSk...

 

SkeletonForDevice

(
    int32 DeviceID
)

Fetch.

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